A game should really define what you would really do if you were given a chance to live a fictional life. Think of all the things you wanted as a child, even if they were weird or simple. And actually you might come up with a block-buster game.
1) Determine what your game is about and what genre it would most fit in.
2) Get some scrap paper and start drawing some concept art. Even if you're not an artist, just draw everything you would dream of that would fit in your game. Start thinking about the overall them of the game.
3) Plan how would you develop your game. And what things or programs would you use to develop the your game .
4)Gather your friends' opinions, Do some R & D(Research & development) and use the internet as it's meant to be used. Never give up even if the goal seems to be too far.
5) If you have settled on a program or two that would help you develop the game, learn them and get acquainted with them.
6) Get creative! Define your objects; get your concept art and start modelling based upon what you drew. If you don't know how to model then leave everything alone and start learning how to model. you'll get the hang of it, it's pretty easy if you think about it. But make sure you've got all the basics so you wouldn't frustrate yourself in the process.
7) It's not necessary to model first. If you're a programmer kind of guy then settle to getting the dynamics of the game right then apply the models or have a friend who is knowledgeable about graphics to help you in the process, if not all. Use simple building blocks in your game(eg: primitives) till you get to the modelling part.
A note to all the lazies out there, there is no excuse to stop doing what you are capable off If you've successfully done at least one step of the above, then i see no reason why could be incapable of going further.
It's not hard, it just needs some of your time and perseverance.
1) Determine what your game is about and what genre it would most fit in.
2) Get some scrap paper and start drawing some concept art. Even if you're not an artist, just draw everything you would dream of that would fit in your game. Start thinking about the overall them of the game.
3) Plan how would you develop your game. And what things or programs would you use to develop the your game .
4)Gather your friends' opinions, Do some R & D(Research & development) and use the internet as it's meant to be used. Never give up even if the goal seems to be too far.
5) If you have settled on a program or two that would help you develop the game, learn them and get acquainted with them.
6) Get creative! Define your objects; get your concept art and start modelling based upon what you drew. If you don't know how to model then leave everything alone and start learning how to model. you'll get the hang of it, it's pretty easy if you think about it. But make sure you've got all the basics so you wouldn't frustrate yourself in the process.
7) It's not necessary to model first. If you're a programmer kind of guy then settle to getting the dynamics of the game right then apply the models or have a friend who is knowledgeable about graphics to help you in the process, if not all. Use simple building blocks in your game(eg: primitives) till you get to the modelling part.
A note to all the lazies out there, there is no excuse to stop doing what you are capable off If you've successfully done at least one step of the above, then i see no reason why could be incapable of going further.
It's not hard, it just needs some of your time and perseverance.